attackfish (
attackfish) wrote2010-09-03 08:41 am
Bittercon: Let's all Fight, Portraying Hand to Hand Combat in Fantasy and Science Fiction Settings
You are lying in bed with a book. You’re exhausted, and you’re settling down for a relaxing evening, when suddenly you have a sword in your hands, and you’re right in the middle of a bunch of people hacking each other to bits.
Fantasy stories are frequently the stories of combat, of duels and wars, and tavern brawls, and sword cuts and bloody noses. Even in Contemporary Urban Fantasy settings, hand to hand combat shows up almost as often as it does in Historical and Secondary World Fantasy.
Bizarrely, for a lot of people with an in depth knowledge of anatomy or fighting end up snickering their way through the scenes which are often choreographed with no accounting for realism. Then there are writers who research painstakingly and build as accurate a battle scene as can be constructed.
To give some examples (in television and movies, because film makes it all more obvious) Buffy the Vampire Slayer’s combat scenes are all kinds of fun to watch, but absolutely ridiculous. This isn’t uncommon at all. The beloved fencing scene in The Princess Bride is actually the same set of sword moves done twice and filmed at different angles. On the other end of the spectrum is Avatar: the Last Airbender with its very accurate fighting, that is also all kinds of fun to watch, and includes fire, water, flying, and chucking boulders at people.
Is either one the right way? Is there a right way? Is there a wrong way, other than boring? That’s the other thing. Fight scenes, as action packed as they are by nature are difficult to write and keep interesting because they lack dialogue. Do fight scenes more dialogue? Creating a certain mood in a fight scene is another way to make it less boring, but that’s hard to do too. Writing the combat becomes a matter less of reporting faithfully where each blow lands and more about conveying the internal dynamics of the characters involved. And mapping the whole thing out in one’s head is fiendishly difficult as well. What do we as readers and writers of fantasy get out of or want to see fight scenes, and what would you put into them?
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bittercon the online convention for those of us who can't make it to any other kind.
Fantasy stories are frequently the stories of combat, of duels and wars, and tavern brawls, and sword cuts and bloody noses. Even in Contemporary Urban Fantasy settings, hand to hand combat shows up almost as often as it does in Historical and Secondary World Fantasy.
Bizarrely, for a lot of people with an in depth knowledge of anatomy or fighting end up snickering their way through the scenes which are often choreographed with no accounting for realism. Then there are writers who research painstakingly and build as accurate a battle scene as can be constructed.
To give some examples (in television and movies, because film makes it all more obvious) Buffy the Vampire Slayer’s combat scenes are all kinds of fun to watch, but absolutely ridiculous. This isn’t uncommon at all. The beloved fencing scene in The Princess Bride is actually the same set of sword moves done twice and filmed at different angles. On the other end of the spectrum is Avatar: the Last Airbender with its very accurate fighting, that is also all kinds of fun to watch, and includes fire, water, flying, and chucking boulders at people.
Is either one the right way? Is there a right way? Is there a wrong way, other than boring? That’s the other thing. Fight scenes, as action packed as they are by nature are difficult to write and keep interesting because they lack dialogue. Do fight scenes more dialogue? Creating a certain mood in a fight scene is another way to make it less boring, but that’s hard to do too. Writing the combat becomes a matter less of reporting faithfully where each blow lands and more about conveying the internal dynamics of the characters involved. And mapping the whole thing out in one’s head is fiendishly difficult as well. What do we as readers and writers of fantasy get out of or want to see fight scenes, and what would you put into them?
Written for
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As a reader I'm always annoyed by fight scenes where the narrative is a play-by-play but the blocking and stage directions don't make any sense (presumably because the writer isn't particularly good at visualizing fights). My gold standard for "bad" was a scene in a book where the heroine jumped on an opponent's back, and then kicked him in the throat with her foot, causing him to fly backwards, away from her. The author had completely omitted how the heroine moved from the guy's back to standing in front of him.
Unless a writer is really good at spacial visualization, it probably best to leave out the play-by-play and concentrate on the feel of the scene.
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*chokes* that's pretty hilarious.
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A well-choreographed fight scene is not a blow by blow catalog. The POV character is not going to remember each blow, anyway, or see every move his or her opponent makes. What matters, and what I try to depict, are the blows and moves that affect the plot of the scene. Is the POV character, a thief, expected to manipulate lock picks in the next chapter once she gets past this guard? Then if she takes a blow to the hands that breaks bones or otherwise makes picking locks a (more) difficult task, you’d want to get that on the screen. Does your character need to be out the door before the pursuit baying in the near distance catches up? Illustrate every little trip and slowing action that keeps him from gaining the door…and maybe toss in some internal dialogue as your character remembers what happened to the last guy those hounds caught up with before he could escape. If each action depicted increases tension, there should be no worries about the scene being boring!
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I never want to do that again.
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And you have, of course, just cursed yourself. *g*
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It makes him look weak. . . .
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(btwthx! (-:)
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Hitting something is a transfer of energy and momentum. When the attacker is braced (say, in a proper fighting stance in a gravity environment), they're able to direct more energy into the punch.
(Note: very simplified physics follows. Usual caveats about friction, sponginess of materials, etc.)
Momentum is conserved in any collision (including a punch). Momentum = mass x velocity, and you have to add up all the moving parts in the scenario.
The puncher, if properly braced, will avoid absorbing much of the momentum (by keeping their personal velocity near zero). Their opponent would absorb the bulk of it, and therefore be shoved. (If both are braced, then you get into absorption of energy in the materials, e.g., flesh and bone.)
It's not so much that weightless, or a lower gravity, would make the punch less. It's that lack of gravity makes it harder to brace oneself and apply the maximum of force.
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Maybe we should submit a proposal to NASA...
It'd give a whole new meaning to the term "vomit comet".
Hmm, maybe Kirk isn't trained in zero-G personal combat, so he goes for the knock-out punch, while Spock...
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As a reader, I tend to want my fight scenes to either be short or to provide me with additional information/insight/entertainment/satisfaction I wouldn't have gotten otherwise. As a writer, I don't tend to write a lot of fight scenes, and when I do it's often more about the dialogue during the altercation than the specific foot-moves and punches. I do try to make it make sense from a purely physical standpoint, though -- for big melees, lego people are a handy diagramming tool. (-:
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I love lego people! I end up using beads, and earrings, and pen caps, and...
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I'm thinking about the fights I've written and they don't tend to be all-out fight-for-your-life sorts of things, so some amount of dialogue -- albeit short, sporadic, and to the point -- is not unreasonable. But I'm definitely going to have to think about that more.
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I mapped out a battle with blueberries (don't know why, but I hate blueberries) at the dinner table when I was 16. Convinced my mom to eat the blueberries instead. It was a major strategic victory, even if I lost my whole army.
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LOL! :)
I have been known to sort of act out moves, but I do have a fairly good spatial imagination, so keeping track of where characters are is one of the things I can actually do pretty well. However I will often sketch out a quick plan of the area of combat, just so that inanimate objects don't move while I'm not looking.
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I was watching the first Pirates of the Caribbean movie with my sister who fenced and the scene in the smithy. They were moving too quickly for me to pick out flaws, but my sister says -- it's nicely choreographed.
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It is, but I was too distracted by Johnny.
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I suppose it's OK to describe the character as moving like a combination of Fred Astaire and Miyamoto Musashi. I hardly described the actual detail of the fighting.
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Now I'm fantasizing about a flynning scene between Ginger Rogers and Fred Astaire. Ginger pwns.
How about higher gravity?
Re: How about higher gravity?
Re: How about higher gravity?
Re: How about higher gravity?