You are lying in bed with a book. You’re exhausted, and you’re settling down for a relaxing evening, when suddenly you have a sword in your hands, and you’re right in the middle of a bunch of people hacking each other to bits.
Fantasy stories are frequently the stories of combat, of duels and wars, and tavern brawls, and sword cuts and bloody noses. Even in Contemporary Urban Fantasy settings, hand to hand combat shows up almost as often as it does in Historical and Secondary World Fantasy.
Bizarrely, for a lot of people with an in depth knowledge of anatomy or fighting end up snickering their way through the scenes which are often choreographed with no accounting for realism. Then there are writers who research painstakingly and build as accurate a battle scene as can be constructed.
To give some examples (in television and movies, because film makes it all more obvious) Buffy the Vampire Slayer’s combat scenes are all kinds of fun to watch, but absolutely ridiculous. This isn’t uncommon at all. The beloved fencing scene in The Princess Bride is actually the same set of sword moves done twice and filmed at different angles. On the other end of the spectrum is Avatar: the Last Airbender with its very accurate fighting, that is also all kinds of fun to watch, and includes fire, water, flying, and chucking boulders at people.
Is either one the right way? Is there a right way? Is there a wrong way, other than boring? That’s the other thing. Fight scenes, as action packed as they are by nature are difficult to write and keep interesting because they lack dialogue. Do fight scenes more dialogue? Creating a certain mood in a fight scene is another way to make it less boring, but that’s hard to do too. Writing the combat becomes a matter less of reporting faithfully where each blow lands and more about conveying the internal dynamics of the characters involved. And mapping the whole thing out in one’s head is fiendishly difficult as well. What do we as readers and writers of fantasy get out of or want to see fight scenes, and what would you put into them?
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bittercon the online convention for those of us who can't make it to any other kind.
Fantasy stories are frequently the stories of combat, of duels and wars, and tavern brawls, and sword cuts and bloody noses. Even in Contemporary Urban Fantasy settings, hand to hand combat shows up almost as often as it does in Historical and Secondary World Fantasy.
Bizarrely, for a lot of people with an in depth knowledge of anatomy or fighting end up snickering their way through the scenes which are often choreographed with no accounting for realism. Then there are writers who research painstakingly and build as accurate a battle scene as can be constructed.
To give some examples (in television and movies, because film makes it all more obvious) Buffy the Vampire Slayer’s combat scenes are all kinds of fun to watch, but absolutely ridiculous. This isn’t uncommon at all. The beloved fencing scene in The Princess Bride is actually the same set of sword moves done twice and filmed at different angles. On the other end of the spectrum is Avatar: the Last Airbender with its very accurate fighting, that is also all kinds of fun to watch, and includes fire, water, flying, and chucking boulders at people.
Is either one the right way? Is there a right way? Is there a wrong way, other than boring? That’s the other thing. Fight scenes, as action packed as they are by nature are difficult to write and keep interesting because they lack dialogue. Do fight scenes more dialogue? Creating a certain mood in a fight scene is another way to make it less boring, but that’s hard to do too. Writing the combat becomes a matter less of reporting faithfully where each blow lands and more about conveying the internal dynamics of the characters involved. And mapping the whole thing out in one’s head is fiendishly difficult as well. What do we as readers and writers of fantasy get out of or want to see fight scenes, and what would you put into them?
Written for
no subject
Date: 2010-09-03 04:57 pm (UTC)As a reader, I tend to want my fight scenes to either be short or to provide me with additional information/insight/entertainment/satisfaction I wouldn't have gotten otherwise. As a writer, I don't tend to write a lot of fight scenes, and when I do it's often more about the dialogue during the altercation than the specific foot-moves and punches. I do try to make it make sense from a purely physical standpoint, though -- for big melees, lego people are a handy diagramming tool. (-:
no subject
Date: 2010-09-03 06:50 pm (UTC)I love lego people! I end up using beads, and earrings, and pen caps, and...
no subject
Date: 2010-09-03 07:13 pm (UTC)I'm thinking about the fights I've written and they don't tend to be all-out fight-for-your-life sorts of things, so some amount of dialogue -- albeit short, sporadic, and to the point -- is not unreasonable. But I'm definitely going to have to think about that more.
no subject
Date: 2010-09-03 07:23 pm (UTC)I mapped out a battle with blueberries (don't know why, but I hate blueberries) at the dinner table when I was 16. Convinced my mom to eat the blueberries instead. It was a major strategic victory, even if I lost my whole army.
no subject
Date: 2010-09-03 09:14 pm (UTC)LOL! :)
I have been known to sort of act out moves, but I do have a fairly good spatial imagination, so keeping track of where characters are is one of the things I can actually do pretty well. However I will often sketch out a quick plan of the area of combat, just so that inanimate objects don't move while I'm not looking.
no subject
Date: 2010-09-04 04:04 am (UTC)no subject
Date: 2010-09-04 04:08 am (UTC)